A few weeks ago, I wrote un post on applications that break barriers between analog and digital. With this article we saw that wanted all games or applications need not create a dependency, or a barrier to the "real world", rather the opposite.
They are becoming more and higher quality, the games intended to create a link between the real and the digital. But what, above all, They have a clear objective, improve skills in a particular area.
This is, from my point of view, the objective of Osmo, iPad accessory that connects what is happening on the device with reality.



Español
English
Français
Deutsch
中文(简体)
Português
