Future Games. Osmo para iPad.

Image property of Tangible Play

Image property of Tangible Play

A few weeks ago, I wrote un post on applications that break barriers between analog and digital. With this article we saw that wanted all games or applications need not create a dependency, or a barrier to the "real world", rather the opposite.

They are becoming more and higher quality, the games intended to create a link between the real and the digital. But what, above all, They have a clear objective, improve skills in a particular area.

This is, from my point of view, the objective of Osmo, iPad accessory that connects what is happening on the device with reality.

Osmo is equipped with a system that reflects what is happening in front of the screen and projects in this.

Como imaginaréis, it offers a wide range of games but, above all, of possibilities when playing.

For the time being, disponéis three games for this device.

Newton

Image property of Tangible Play

Image property of Tangible Play

Children have to use their imagination and even objects that have to carry around the balls that are falling to the areas marked.

A game where agility and creativity play a key role.

Words

Image property of Tangible Play

Image property of Tangible Play

What better way to practice literacy that by combining real images with your word?

With Osmo children they build the words associated with the image displayed on the screen. The device will detect the letters that form the word and is giving by right or wrong.

The best thing about this game is that you are manipulating actual letters while learning many concepts represented with images through the screen. This is a way of making a "situated learning", that is to say, the child is displaying places and objectives, that were it not for the screen, never get around.

This is important because, as we have said on previous occasions, when children are learning new words, these should be represented clearly and concisely.

Tangram

Image property of Tangible Play

Image property of Tangible Play

Surely this is the most popular game of Osmo.

With Osmo Tangram, children have to make the figures on the screen. Either in groups or individually, the kids will have to overcome the different levels of difficulty to achieve excellence.

As you will see, all the Osmo games have an educational character.

In fact, Tangram in format “traditional” It is a game widely used by psychologists and colleges to build key character for learning:

  • Orientation and spatial structuring, developing basic notions of space as up and down, right and left.
  • Hand-eye coordination. It is essential that, from an early age, coordination to develop eye-hand, essential for the proper development of skills that will be acquired later.
  • Attention. We've talked many times about the importance of attention and motivation in learning. With games like this and presented differently, such as Osmo, we managed to capture the attention of children. For Tangram, depending on the difficulty of the part being present children, this will require more or less time involvement on their part.
  • Visual perception. This is a skill that works with all games Osmo. Visual perception is essential for children to be able to recognize the rightful place of each figure, how to fit together, etc. Tangram both Newton as the kids develop the ability to discriminate external visual stimuli to represent themselves.
  • Memoria visual. This is another skill that works with each of the three sets of Osmo. Visual working memory, They may start with simple shapes to gradually go complicándolas. This is an essential skill for processes such as reading and writing later developed successfully.

As you can see there are many skills that work with these games. This is reflected in the fact that many schools, in order to develop skills differently, They are already using this technology in their classrooms.

Why did these games are so attractive to children?

We have seen the main skills and develop skills that children playing these games but, What's so attractive digital devices?

Apps and video games offer children a learning opportunity that offers the real world: control over the environment.

Adults control the world that is around us, but children and adolescents, still they do not have that ability. The games give children the ability to control and customize the environment. This is a feature that makes it special to Osmo.

If you want to know the operation of the device in greater depth, You can watch a video click here.

In conclusion, We can say that games like Osmo, They help us work on developing essential skills of children, but also, the work differently, promoting learning meaningful and attractive to young.

From my point of view, these games will shape the future of education and, therefore, if we keep up, We have to adapt to these trends.

Thanks for your time.

A hug,

Cristina

“In the social game experiences are obtained, Children learn to appreciate the scope of their ways”.

Ernst Neufert

 

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4 comments

  1. Osmo available in Spain?Thank you!

    • Hello Rocio,
      First, apologizes for the delay in my response.
      I have not found, for the moment, any physical point in Spain to buy OSMO. In any case, me they are looking in depth.
      If you are interested, You can buy it online, directly on the page OSMO (https://www.playosmo.com)
      A hug,
      Cristina

  2. Osmo is in Castilian? If I buy on the website, playosmo.com, Article will be in Castellanos?
    Greetings and thank you.

    • Hello Angel,
      When you buy Osmo send the pack with everything you need to play Newton, Words y Tangram, that is to say, the sensor and parts. The games are downloaded for free from AppStore. Usually these games have the ability to configure different languages ​​but I can not ensure it is in Castilian.
      A hug,

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