A few weeks ago, I wrote un post on applications that break barriers between analog and digital. With this article we saw that wanted all games or applications need not create a dependency, or a barrier to the "real world", rather the opposite.
They are becoming more and higher quality, the games intended to create a link between the real and the digital. But what, above all, They have a clear objective, improve skills in a particular area.
This is, from my point of view, the objective of Osmo, iPad accessory that connects what is happening on the device with reality.